Cradle: Meet the Team #1 Lead Environment Artist
As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment, it gives Tim an opportunity to create with the...
View ArticleCradle: Meet the Team #2 Lead Programmer
As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working with CryEngine and his love for programming.
View ArticleCradle, Upcoming Indie of the Year, launches Kickstarter!
All new content – New Gameplay Video – All on Kickstarter.
View ArticleCradle, Combat Update! Kickstarter going strong!
We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!
View ArticleAn inside glimpse of Cradle
An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.
View ArticleKotaku leads the charge to breathe life into Cradle's Kickstarter
Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.
View ArticleUE4 Reveal, Combat, and the State of Development
A brief update on the State of Development of Aderyn's Cradle, along with some exciting announcements!
View ArticleLaunch of our Indiegogo Campaign
Check out what's been going on at Mojo the last few months with our Indiegogo Campaign!
View ArticleAnnouncing our new Video Series for Indiegogo!
Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These updates will answer the basic question: “What sets...
View ArticleFuture Crowdfunding Campaign & Development Moving Forward
Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!
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